Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Friday, August 2, 2013

Five Ways that Games are More than Just Fun

As a game designer, I know how creative and inspiring it can be to play. But we can all benefit from being more playful—and the act of playing a game can be more about just having fun. Ready, set, play!

1. They make us more social.

Games bring us together. Think of how many people you've met while playing sports, board or video games. Yes, we often think of the stereotype of a gamer playing in their locked room but, as many of us know, playing games is an experience that is enjoyed best when you share it with others—online or offline. There is value in the social nature of games. 

When playing together we share a common ground, what in games we call a "magic circle" that helps break the ice between people who might not know each other—and often marking the beginnings of a new friendship. The magic circle defines the invisible yet unbreakable boundaries set by the rules of a game. Within it we feel safe to be playful and share common experiences without being judged. 

Imagine playing a simple game like the folk game Ninja. Before the game began, you were wondering around your usual business. But while playing, you are transformed in this fierce ninja, battling your opponents within the magic circle of the game. In the game, you don't care who the person you are playing with is, but how well you play together. 

2. They empower us to be creative.

Games trigger our creative juices—through  solving problems, navigating complex systems, and managing resources. What games do is present us with hard problems; like solving a puzzle or defeating a boss. As players we need to be creative and come up with good ideas to solve those problems. 

Games also empower us to change the rules. Whether it's creating fan art for your favorite Final Fantasy heroes or building your very own Minecraft Empires, there is no reason why we shouldn't look at games as open systems. With a variety of easy and free to access tools more and more players are becoming makers of games.

While we might think changing the rules is hard to do, think of kids-play and how you might have hacked your favorite toys or games when young. Growing up in Athens, Greece, I played with all the kids on the street, and some were older and some were younger. We played soccer and tag and we would change rules and tweak them so the younger kids could play and it would work for all. There's always freedom to change the rules and turn a game you love into something new. 

3. They help us develop empathy.

Consider the act of playing with others. You're trying to guess your opponent’s strategy and think what are they going to do next. Or you think of your team and wonder, how can I support my co-player to beat this goal?

When playing games, by default you have to develop these sorts of skills such as understanding someone else's' point of view. There’s the great Plato quote: "You can discover more about a person in an hour of play than in a year of conversation."  

4. They make us act playful and silly.

There is a shared sense of humor when you play games that creates a safe environment for us to be silly. And when you think of our everyday endeavors and going through life as adults, we're not really encouraged to be playful. But when we play games, we relax and become more receptive and less judgmental. They make us more playful in our way of being and experiencing life. 

I particularly love games that take place in public spaces or offices for that reason since if you think about it in these worlds we're encouraged to be kind of serious since there are social norms of how to behave. But playing a game creates a safety net for us to act out silly things without feeling afraid of being judged.

5. They force us to tinker.

There is something to be said about the action of tinkering within games. It's all about trial and error. Any game you play—ever—you will probably suck at it in the beginning. And you will fail many times. But strangely even if you will probably not feel so bad about it.  

So let's say you are playing a super hard game and you're really struggling and you're like, I lost again! But then you say, now I know what I'm going to do next. And you try again. Whereas in real life you might fail and be depressed about it and not try again because you think, I'm not good at this. In games, you are in the state of flow and you still have confidence. It's a strange but lovely thing.

Mozilla is presenting a Maker Party series of events. Find out how you can be involved—to attend an event, make something online to share with the community, and/or create your own event and teach or learn with your peers.

Source: http://www.good.is/posts/five-ways-that-games-are-more-than-just-fun

Saturday, May 23, 2009

Group Activities, Games, Exercises & Initiatives

Improv Encyclopedia

Improv Encyclopedia is the largest collection or resources for improvisation theater on the web. Here you will find tons of stuff related to improvisation theatre.

For those not particularly looking for improv-related material we feature:

  • Icebreakers: games or activities that help "break the ice" at events where there are lots of people who don't know each other
  • Warm-ups: games to get people in a playful mood
  • games and exercises to promote group Group Trust
  • exercises and games to encourage Spontaneity
  • lots of drama and theater Games

This site is organized in 3 large sections:

If you want access to the material when you're off line, you can download the whole site, either as HTML, or as a PDF Booklet. We even have a version for your PDA.

And best of all, it's free!

Wednesday, August 27, 2008

Earth 2100 - global project on reporting from one future!

http://earth2100.tv/

To change our future, first we must imagine it.

In an unprecedented television and internet event, ABC News is asking you to help answer perhaps the most important question of our time — What could our world look like over the next one hundred years if we don’t act now to save our troubled planet?

The world’s brightest minds agree that the “perfect storm” of population growth, resource depletion and climate change could converge with catastrophic results.

We need you to bring this story to life — to use your imagination to create short videos about what it would be like to live through the next century if we stay on our current path. Using predictions from top experts, we will feed you detailed briefings from the years 2015, 2050 and 2100 — and you will report back about the dangers that are unfolding before your eyes.

Your videos will be combined with the projections of top scientists, historians, and economists to form a powerful web–based narrative about the perils of our future. We will also select the most compelling reports to form the backbone of our two–hour primetime ABC News broadcast: Earth 2100.


------- Forwarded message follows -------
From: Luke Taylor
Subject: Fwd: ABC News, Earth 2100 - global project!
Date sent: Wed, 27 Aug 2008 12:08:34 +1000

Hello,
I'm an associate producer with ABC News in New York City. We are producing a 2-hour documentary special called
Earth 2100. It's a look at what some of the world's top scientists, economists, and historians say could happen to our planet if we maintain our present course. We will explore how the convergence of climate change, resource depletion and population growth could destabilize our world by the year 2100 if we don't act soon.

We have launched an interactive website at http://earth2100.tv , inviting people from around the world to help us shed light on what it's like to live in this future by submitting 1-3 long minute videos - from the years 2015, 2050, and 2100. We will choose submissions to include in an evolving web- based story about the dangers of our current path, and we will also select some of the most compelling videos to appear in our prime time ABC News special: Earth 2100, airing in early 2009.

I was looking at your website, and I am hoping you could spread the word to the Sustainable Living Foundation community and invite people to participate in our global project . We're looking for people to submit videos over the next several weeks ! This is a incredible opportunity to join others around the world in shedding light on issues facing our future.

Below is a summary that you can feel free to pass around. Many thanks! I look forward to hearing from you.
Best,

Sarah Namias
Associate Producer
ABC News, Long Form Unit
157 Columbus Ave, 4th fl

NY, NY 10023

(ph) 212-456-4687


ABC News wants YOU to report from the future
In an unprecedented television and internet event, ABC News is inviting you to help answer perhaps the most important question of our time- what will our world look like in one hundred years if we don't act now to save our troubled planet?

In an upcoming 2-hour special,Earth 2100, the world’s brightest minds will take us on a journey through the next century to reveal how the "perfect storm" of climate change, resource depletion, and population growth could destabilize our world - and they'll tell us what we can do to change course.

We have launched an interactive website inviting people across the globe to create short video reports depicting the future. Using predictions from top experts, we will post detailed scenarios from the years 2015, 2050 and 2100 and we’re asking you to imagine your future world!

We will choose submissions to include in an evolving web-based story, and will also select some of the most compelling videos to appear in our prime time ABC News broadcast: Earth 2100, airing in early 2009.

This is a unique chance to join others around the world in shedding light on issues facing our future.
FOR MORE ABOUT HOW TO GET INVOLVED VISIT http://earth2100.tv

Luke Taylor
Sustainable Living Foundation
luke@slf.org.au
Level 2/140 Bourke St
Melbourne VIC 3000
Ph: 9249 1888
Fax: 9249 1899

Saturday, October 13, 2007

Consumer Consequences

Click Play to start calculation: http://sustainability.publicradio.org/consumerconsequences/

What would the world look like if everyone lived like me?

Welcome to Consumer Consequences, our interactive game designed to illustrate the impact of our lifestyles on the Earth. It's part of American Public Media's special series, "Consumed," which explores whether the modern American lifestyle is sustainable in the long run. (Stay tuned to this site for more "Consumed" content).

Consumer Consequences will ask you a series of questions about your lifestyle, and as you play, it will show you how many "Earths" of natural resources it would take to sustain all 6.6 billion humans… if everyone lived like you.

Keep an eye on the background graphics of your in-game world as you play. They'll slide across the screen like theater scrims as you answer questions to illustrate what your "world" of consumption would look like. They'll reflect the waste you produce… the infrastructure (commercial, residential, industrial and transportation) you require… the energy (fossil, nuclear, and renewable) you consume… and how your lifestyle impinges on forests and other undeveloped land.

The impact of your lifestyle is calculated based on the "ecological footprint" model created by our research partner, Redefining Progress. Learn more about ecological footprinting or about the calculations that underlie Consumer Consequences.

Consumer Consequences lets you compare your lifestyle with other players and gives you a chance to modify your choices and reduce your footprint. You'll also have the chance to join tens of thousands of people who are sharing their knowledge and experience through the Public Insight Network, making public radio reporting even stronger on American Public Media programs like Marketplace,® Weekend America,® and Speaking of Faith.®

Wednesday, July 18, 2007

Ecological footprint game- slides and handouts

hey!
these are all the instructions to do the ecological footprint game. a short presentation about the concept of the ecological footprint and then the handouts plus explanations. some things are still a bit confusing. but I am working on it! don't hesitate to ask me!


Here you can get all the handouts and explanations for the game. in case you are asked a password. it s footprint.

http://marisa84.diinoweb.com/files/

Tuesday, July 3, 2007