Friday, August 9, 2013

Dream of a Nation


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A Powerful Free Resource for Teachers and Professors

Dream of a Nation reaches across political party lines and religious beliefs and focuses on what we have in common, what is possible.It is comprised of a book and an initiative, with special focus on providing educators with hands-on, standards based, spot on lesson modules. Essays, video clips, and guides are designed to flip the switch from toe-dipper to full-on, change-the-world citizens.

The book’s 12 chapters explores contemporary problems, new ideas, and successful models. Its stellar collection of essays and illustrations are authored by more than 60 individuals and organizations, such as YES! Magazine, Veterans for Peace, and Green for All.
Dream of a Nation is proud to create and offer an array of free, downloadable materials for educators, including:

  • Dream of a Nation bookDream of a Nation Book Cover
    The book’s 12 chapters explores contemporary problems, new ideas, and successful models. Over 60 individuals and organizations, including YES! Magazine, Veterans for Peace, and Green for All, authored this stellar collection of essays and illustrations.
    You may download the book in its entirety or individual chapters here
  • Lesson Modules and Chapter Questions
    Four lesson modules with 18 lesson plans take your students from becoming issue experts to being active in their communities. In addition, robust questions for each chapter of the book are offered. Your students will debate, connect problems with solutions, discover opposing points of view, and hatch their own plans to take action on the issues they care about. No sitting on the sidelines, here!
  • Solutions Gallery
    For each of the 12 overarching issues (chapters), at least four related issues are identified and explored. Essays authored by partner organizations about their efforts to address the challenge help connect your student with the real world. “What If?” and “What Can I Do?” questions deepen understanding and inspire students to action. Explore solutions here.
  • Learning Standards Alignment
    Dream of a Nation isn’t a textbook. It focuses on real-world examples and content to support goals and standards that students are required to master, and teachers are required to teach.

    The book and all curriculum materials align with Common Core Standards, National Council for the Social Studies Curriculum Standards, as well as standards requirements as described by state education agencies. Visit standards alignment here

Additional Resources

Educators :: Home page for entire collection of free, downloadable curriculum resources.

Secondary Education Portal ::  Access to all downloads, forums, blogs, and action center.

Higher Education Portal ::  Access to downloads, forums, blogs, and action center.

To access the portals, you will need to register with Dream of a Nation. Sign-up is free, and please be assured that your email will not be shared.

The Book

With over 400 pages of material that makes complex issues graspable, Dream of a Nation is a tool that will inform and engage. Download whole chapters or individual essays below:

Foreword by Paul Hawken Introduction by Tyson Miller A Poem by Noesha Hampton

Download all front matter from the book including the table of contents and all of the above.

Good Government Chapter
Good Government icon Toward a Living Democracy
Good Government icon Redefining Security for Strong Communities and a Safer World
Good Government icon Getting Money Out of Politics: Putting the Public First
Good Government icon Citizens Strengthening Democracy
Good Government icon Innovation in Government
Good Government icon Bridging the Political Divide

Citizen Stewardship Chapter
Citizen Stewardship icon Unified in Stewardship
Citizen Stewardship icon Staying Within Our Limits
Citizen Stewardship icon Living Lighter
Citizen Stewardship icon Citizens Shaping Their World
Citizen Stewardship icon Helping Others: Finding the Will and the Way
Citizen Stewardship icon The Power of Young People to Change the World

Economy Chapter
Economy icon Lighting the Way to a New Economy
Economy icon Building a “We” Economy
Economy icon Moving the Green Jobs Movement Forward
Economy icon Make It in America
Economy icon Real World Models for Creating Stability
Economy icon Switching Taxes to Get America Working

Media Chapter
Media icon Media: A Tool for Strengthening Democracy
Media icon Making Coverage Count
Media icon Focusing on Solutions
Media icon Citizen Empowerment Through Journalism

Education Chapter
Education icon Seeing Education in a New Light
Education icon Fair School Funding and Equal Opportunities
Education icon Educating for a Sustainable Future
Education icon A School and Community Strategy for the 21st Century
Education icon Making Education Work for All Students

Re-Powering America Chapter
Re-Powering America icon 100 Percent Carbon-Free Electricity Within 10 Years
Re-Powering America icon Building a Conservation Nation
Re-Powering America icon A U-Turn on Transportation
Re-Powering America icon A Green Energy Future Without Expanding Nuclear
Re-Powering America icon A Blueprint for a Clean-Energy Economy

Improving Health Chapter
Health icon Key Steps for a Healthy Nation
Health icon Strengthening the Food & Health Connection
Health icon Avoiding the Dangers of Toxic Exposure
Health icon Tackling the Profit Problem in Healthcare

Ending Poverty Chapter
Poverty icon Ending Poverty in America
Poverty icon Ending Homelessness: A Dream with a Plan
Poverty icon 0.7% of Wealth: A Small Price to End Global Extreme Poverty
Poverty icon Building Prosperity from the Ground Up

Re-Imagining Business Chapter
Re-imagining Business icon The Next Frontier of Business
Re-imagining Business icon Supplying the Demand for a Livable Planet
Re-imagining Business icon The Rise of the Conscientious Consumer

Strengthening Communities Chapter
Communities icon Transforming Urban Injustice into Beauty and Empowerment
Communities icon Creating Food Security, Improving Health, Creating Community
Communities icon The Next Generation of Family Farming
Communities icon Supporting a Green Future in Native American Communities
Communities icon Envisioning an Inclusive World
Communities icon Immigrants in America: Common Values, Common Dreams
Communities icon Reforming Prisons, Saving Billions, Creating Opportunity

Waging Peace Chapter
Waging Peace icon War and Ending It
Waging Peace icon Reallocating Military Spending, Taking Care of Soldiers and Increasing National Security
Waging Peace icon Creating a World Without Nuclear Weapons
Waging Peace icon Establishing a US Department of Peace

A Nation That Shines Chapter
Nation that Shines icon Dreaming the Future Can Create the Future
Nation that Shines icon Everyone a Changemaker
Nation that Shines icon Realizing our Roots and the Power of Interconnectedness
Nation that Shines icon Painting Hope in the World

Closing by Alice Walker

Download acknowledgments, endnotes and index here.

Source: http://dreamofanation.org/educators/the-book/

Friday, August 2, 2013

Sustainable Product Development and Manufacturing–Free Online Course from Stanford University


Course link: https://venture-lab.org/sustain264

The Course

This course focuses on strategies and techniques for development of sustainable products and manufacturing processes. Using case studies, we will examine strategic decisions and best practices in new product and process development when environmental and resource externalities are accounted for.

Environmental sustainability has emerged as the imperative management undertaking for business sustainability in the face of rising global demand for natural resources and environment services and of environmental problems such as climate change. We will examine how regulatory and voluntary requirements for sustainable development affect the ability of a firm to achieve its business and corporate objectives. We will assess how sustainable products and operational practices contribute to the firm’s competitive advantage and operational efficiency and to enabling entrepreneurial opportunities.

Students will examine the industrial ecology and life cycle assessment techniques in integrating traditional product and process development requirements with those of the environment and society.

The emphasis in this course is on sustainability requirements in management of new product and process development from the perspective of the senior-level executive who is responsible for the firm’s business and operational strategies.
Student teams will develop a new sustainable product, or undertake field study projects to gain firsthand experience with sustainability practices in a company.

The objective of this class is:

  1. To develop an awareness of the need for sustainable development and the challenges/opportunities for business sustainability.

  2. To develop awareness of the evolution of environmental sustainability concepts and associated governmental regulations and business response on a global scale.

  3. To develop an understanding of the state-of-the-art practices in sustainable product development and manufacturing including industrial ecology, life cycle assessment and modeling techniques.

  4. To gain an appreciation of the complexities associated with operationalizing sustainability in the framework of traditional business models for assessing return on investment in new products, production and operational initiatives.

  5. To review the range of general management issues in addressing sustainability and to develop decision-making skills in development of sustainable products for commercial success.

The Instructor

Dariush Rafinejad is a consulting associate professor at the Management Science & Engineering Department at Stanford. Dariush teaches and conducts research on sustainable product development and manufacturing, and has co-authored a number of case studies and papers in the sustainability field. In 2007, he published a book on Innovation, Product Development and Commercialization. He is also a faculty member at Presidio Graduate School in San Francisco and an adjunct professor at Haas Business School at UC Berkeley. Dariush has over 30 years of product innovation and senior executive experience in the semiconductor and solar energy industries and was a corporate vice president at Applied Materials and Lam Research Corporations. Dariush has served on the boards or invested in several startup companies in solar, semiconductor and medical fields. He is also the founding principle of Blue Dome Consulting Company which partners with high-tech executives for product and business leadership. Dariush received his Ph.D. in mechanical engineering from UC Berkeley.

Dariush Rafinejad's picture

More Information

Technical Requirements
You need a computer that allows you to watch the video lectures, and the ability to upload your assignments. You will also be required to collaborate with teammates via email, skype, and other free online tools.

Statement of Accomplishment
Subject to satisfactory performance and course completion, you will receive a statement of accomplishment signed by the instructor. This statement will not stand in the place of a course taken at Stanford or an accredited institution.

Source: https://venture-lab.org/sustain264

Five Ways that Games are More than Just Fun

As a game designer, I know how creative and inspiring it can be to play. But we can all benefit from being more playful—and the act of playing a game can be more about just having fun. Ready, set, play!

1. They make us more social.

Games bring us together. Think of how many people you've met while playing sports, board or video games. Yes, we often think of the stereotype of a gamer playing in their locked room but, as many of us know, playing games is an experience that is enjoyed best when you share it with others—online or offline. There is value in the social nature of games. 

When playing together we share a common ground, what in games we call a "magic circle" that helps break the ice between people who might not know each other—and often marking the beginnings of a new friendship. The magic circle defines the invisible yet unbreakable boundaries set by the rules of a game. Within it we feel safe to be playful and share common experiences without being judged. 

Imagine playing a simple game like the folk game Ninja. Before the game began, you were wondering around your usual business. But while playing, you are transformed in this fierce ninja, battling your opponents within the magic circle of the game. In the game, you don't care who the person you are playing with is, but how well you play together. 

2. They empower us to be creative.

Games trigger our creative juices—through  solving problems, navigating complex systems, and managing resources. What games do is present us with hard problems; like solving a puzzle or defeating a boss. As players we need to be creative and come up with good ideas to solve those problems. 

Games also empower us to change the rules. Whether it's creating fan art for your favorite Final Fantasy heroes or building your very own Minecraft Empires, there is no reason why we shouldn't look at games as open systems. With a variety of easy and free to access tools more and more players are becoming makers of games.

While we might think changing the rules is hard to do, think of kids-play and how you might have hacked your favorite toys or games when young. Growing up in Athens, Greece, I played with all the kids on the street, and some were older and some were younger. We played soccer and tag and we would change rules and tweak them so the younger kids could play and it would work for all. There's always freedom to change the rules and turn a game you love into something new. 

3. They help us develop empathy.

Consider the act of playing with others. You're trying to guess your opponent’s strategy and think what are they going to do next. Or you think of your team and wonder, how can I support my co-player to beat this goal?

When playing games, by default you have to develop these sorts of skills such as understanding someone else's' point of view. There’s the great Plato quote: "You can discover more about a person in an hour of play than in a year of conversation."  

4. They make us act playful and silly.

There is a shared sense of humor when you play games that creates a safe environment for us to be silly. And when you think of our everyday endeavors and going through life as adults, we're not really encouraged to be playful. But when we play games, we relax and become more receptive and less judgmental. They make us more playful in our way of being and experiencing life. 

I particularly love games that take place in public spaces or offices for that reason since if you think about it in these worlds we're encouraged to be kind of serious since there are social norms of how to behave. But playing a game creates a safety net for us to act out silly things without feeling afraid of being judged.

5. They force us to tinker.

There is something to be said about the action of tinkering within games. It's all about trial and error. Any game you play—ever—you will probably suck at it in the beginning. And you will fail many times. But strangely even if you will probably not feel so bad about it.  

So let's say you are playing a super hard game and you're really struggling and you're like, I lost again! But then you say, now I know what I'm going to do next. And you try again. Whereas in real life you might fail and be depressed about it and not try again because you think, I'm not good at this. In games, you are in the state of flow and you still have confidence. It's a strange but lovely thing.

Mozilla is presenting a Maker Party series of events. Find out how you can be involved—to attend an event, make something online to share with the community, and/or create your own event and teach or learn with your peers.

Source: http://www.good.is/posts/five-ways-that-games-are-more-than-just-fun

The Brief, Tragic Reign of Consumerism—and the birth of a happy alternative

by Richard Heinberg

You and I consume; we are consumers. The global economy is set up to enable us to do what we innately want to do—buy, use, discard, and buy some more. If we do our job well, the economy thrives; if for some reason we fail at our task, the economy falters. The model of economic existence just described is reinforced in the business pages of every newspaper, and in the daily reportage of nearly every broadcast and web-based financial news service, and it has a familiar name: consumerism.

Consumerism also has a history, but not a long one. True, humans—like all other animals—are consumers in the most basic sense, in that we must eat to live. Further, we have been making weapons, ornaments, clothing, utensils, toys, and musical instruments for thousands of years, and commerce has likewise been with us for untold millennia.

What’s new is the project of organizing an entire society around the necessity for ever-increasing rates of personal consumption.

This is how it happened

Consumerism arose from a unique historic milieu. In the early 20th century, a temporary abundance of cheap, concentrated, storable, and portable energy in the form of fossil fuels enabled a dramatic increase in the rate and scope of resource extraction (via powered mining equipment, chain saws, tractors, powered fishing boats, and more). Coupled with powered assembly lines and the use of petrochemicals, cheap fossil energy also permitted the vastly expanded manufacture of a widening array of commercial products. This resulted in a serious economic problem known as overproduction (too many goods chasing too few buyers), which would eventually contribute to the Great Depression.

Industrialists found a solution. How they did so is detailed a book that deserves renewed attention, Captains of Consciousness by social historian Stuart Ewen (1976). Ewen traced the rapid, massive expansion of the advertising industry during the 20th century, as well as its extraordinary social and political impacts (if you really want to understand Mad Men, start here). Ewen argued that “Consumerism, the mass participation in the values of the mass-industrial market . . . emerged in the 1920s not as a smooth progression from earlier and less ‘developed’ patterns of consumption, but rather as an aggressive device of corporate survival.”

In a later book, PR! (1996), Ewen recounts how, during the 1930s, the US-based National Association of Manufacturers enlisted a team of advertisers, marketers, and psychologists to formulate a strategy to counter government efforts to plan and manage the economy in the wake of the Depression. They proposed a massive, ongoing ad campaign to equate consumerism with “The American Way.” Progress would henceforth be framed entirely in economic terms, as the fruit of manufacturers’ ingenuity. Americans were to be referred to in public discourse (newspapers, magazines, radio) as consumers, and were to be reminded at every opportunity of their duty to contribute to the economy by purchasing factory-made products, as directed by increasingly sophisticated and ubiquitous advertising cues.

While advertising was an essential prop to consumerism, by itself it was incapable of stoking sufficient demand to soak up all the goods rolling off assembly lines. In the early years of the last century Americans were accustomed to paying cash for their purchases; but then along came automobiles: not many people could afford to pay for one outright, yet nearly everybody wanted one. In addition to being talked into desiring more products, consumers had to be enabled to purchase more of them than they could immediately pay for; hence the widespread deployment of time payments and other forms of consumer credit. With credit, households could consume now and pay later. Consumers took on more debt, the financial industry mushroomed, and manufacturers sold more products.

Though consumerism began as a project organized by corporate America, government at all levels swiftly lent its support. When citizens spent more on consumer goods, sales tax and income tax revenues tended to swell. After World War II, government advocacy of increased consumer spending was formalized with the adoption of Gross Domestic Product (GDP) as the nation’s primary measure of economic success, and with the increasing use of the term consumer by government agencies.

By the 1950s, consumerism was thoroughly interwoven in the fabric of American society. In 1955, economist Victor Lebow would epitomize the new status quo, writing in the Journal of Retailing: “Our enormously productive economy demands that we make consumption our way of life, that we convert the buying and use of goods into rituals, that we seek our spiritual satisfaction and our ego satisfaction in consumption. We need things consumed, burned up, worn out, replaced and discarded at an ever-increasing rate.”

What could possibly go wrong?

Meanwhile critics had identified a couple of serious problems with consumerism.

First problem: Consumerism, according to the critics, warps human values.

Way back in 1899, when consumerism was barely a glimmer in advertisers’ neurons, economist Thorstein Veblen asserted in his widely cited book The Theory of the Leisure Class that there exists a fundamental split in society between those who work and those who exploit the work of others; as societies evolve, the latter come to constitute a “leisure class” that engages in “conspicuous consumption.” Veblen saw mass production as a way to universalize the trappings of leisure so the owning class could engage workers in an endless pursuit of status symbols, thus deflecting their attention from society’s increasingly unequal distribution of wealth and from their own political impotence. Later critics of consumerism included German historian Oswald Spengler, who wrote that “Life in America is exclusively economic in structure and lacks depth”; Mohandas Gandhi, who regarded a simple life free from possessions as morally ennobling; and Scott and Helen Nearing, authors of Living the Good Life and pioneers of the back-to-the-land movement. Social critics of consumerism like Duane Elgin, Juliet Schor, and Vicki Robin have argued that relationships with a product or brand name are dysfunctional substitutes for healthy human relationships and that consumer choice is a soporific stand-in for genuine democracy.

A second and more crucial problem with consumerism, say the critics, has to do with resource limits. Environmental scientists assert that, regardless of whether consumerism is socially desirable, in the long run it is physically impossible to maintain. The math is simple: even at a fraction of one percent per year growth in consumption, all of Earth’s resources would eventually be used up. The consumer economy also produces an unending variety of wastes, of which water, air, and soil can absorb only so much before planetary life-support systems begin unraveling.

In his 1954 book The Challenge of Man’s Future, physicist Harrison Brown envisioned devastating social and environmental consequences from the relentless growth of human population and resource consumption; Brown even managed to foresee the current climate crisis.

A few years later a team of researchers at MIT began using a computer to model likely future scenarios ensuing from population expansion, consumption growth, and environmental decline. In the computer’s “standard run” scenario, continued growth led to a global economic collapse in the mid 21st century. That project’s findings were documented in the pivotal 1972 book, Limits to Growth, which received blistering reviews from mainstream economists but has since been vindicated by independent retrospective analysis.

More recently, E. F. Schumacher, Herman Daly, William Rees, and other advocates of ecological economics have pointed out that the consumer economy treats Earth’s irreplaceable capital (natural resources) as if it were income—an obvious theoretical error with potentially catastrophic real-world results.

A self-reinforcing system

Often these critiques have led to a simple personal prescription: If buying ever more stuff is bad for the environment and turns us into vapid mall drones, then it’s up to each of us to rein in our consumptive habits. Buy nothing! Reuse! Recycle! Share!

Yet treating consumerism as though it were merely an individual proclivity rather than a complex, interdependent system with financial and governmental as well as commercial components is both wrong and mostly ineffectual. Consider this simple thought experiment: What would happen if everyone were to suddenly embrace a Gandhian ethic of voluntary simplicity? Commerce would contract; jobs would vanish; pension funds would lose value; tax revenues would shrivel, and so would government services. Absent sweeping structural changes to government and the economy, the result would be a deep, long-lasting economic depression.

This is not to say that personal efforts toward voluntary simplicity have no benefit—they do, for the individual and her circle of associates; however, the system of consumerism can only be altered or replaced through systemic action. Yet systemic action is hampered by the fact that consumerism has become self-reinforcing: those with significant roles in the system who try to rein it in get whacked, while those who help it expand get stroked. Nearly everybody wants an economy with more jobs and higher returns on investments, so for a majority the incentive to shut up and get with the program is overwhelming. Arguments against consumerism may be rationally irrefutable, but few people stop to think about them.

If mere persuasion could dismantle consumerism or replace it with something better, it would have done so by now.

Crisis time

Still, as the critics have insisted all along, consumerism as a system cannot continue indefinitely; it contains the seeds of its own demise. And the natural constraints to consumerism—fossil fuel limits, environmental sink limits (leading to climate change, ocean acidification, and other pollution dilemmas), and debt limits—appear to be well within sight. While there may be short-term ways of pushing back against these limits (unconventional oil and gas, geo-engineering, and quantitative easing), there is no way around them. Consumerism is doomed. But since consumerism now effectively is the economy (70 percent of US GDP comes from consumer spending), when it goes down the economy goes too.

A train wreck is foreseeable. No one knows exactly when the impact will occur or precisely how bad it will be. But it is possible to say with some confidence that this wreck will manifest itself as an economic depression accompanied by a series of worsening environmental disasters and possibly wars and revolutions. This should be news to nobody by now, as recent government and UN reports spin out the scenarios in ever grimmer detail: rising sea levels, waves of environmental refugees, droughts, floods, famines, and collapsing economies.

Indeed, in view of the events since 2007, it’s likely the impact has already commenced, though it is happening in agonizingly slow motion as the system fights to maintain itself.

The happy alternative

It is not too soon to wonder what comes after consumerism. If there is good news to be gleaned from the story just told, it is that this mode of economic existence is not biologically determined. Consumerism arose from a certain set of circumstances; as circumstances change, other economic arrangements will become adaptive.

If we have some idea of the circumstances that are likely to emerge in the decades ahead, we may get some clue as to what those alternative arrangements might look like. As we’ve already seen, the consumerist economy of the 20th century was driven by cheap energy and overproduction. All signs suggest the new century will be shaped by energy limits, environmental sink limits, and debt limits—and therefore by declining production per capita. Under these circumstances, policy makers will surely strive to provide a sufficiency economy. But how do we get from a consumerist economy to a sufficiency economy?

Perhaps the most promising clue comes from the emerging happiness movement. Since the 1970s, the tiny Himalayan kingdom of Bhutan has experimented with Gross National Happiness (GNH) as a measure of economic success, and recently convened a meeting at the United Nations to advocate widespread international adoption of GNH. Concurrently, the New Economics Foundation of Britain has begun publishing an annually updated Happy Planet Index (HPI), which ranks nations by the self-reported levels of happiness of citizens and by the size of countries’ ecological footprints.

The point of GNH and HPI is to count economic success more by how people feel about their lives and circumstances, and less by measuring consumption (which is what GDP does, in effect). Happiness metrics are kryptonite to consumerism, which has been shown time and again to make people less satisfied with the circumstances of their lives. A wholesale official adoption of GNH or HPI by the world’s nations would ultimately lead to a profound shuffling of priorities. Governments would have to promote policies that lead to more sharing, more equity, more transparency, and more citizen participation in governance, since it is these sorts of things that tend to push happiness scores higher.

The guardians of the consumer economy are not stupid. They will not permit the wholesale introduction of happiness metrics absent necessity. But, as we’ve seen, necessity is coming. As the current consumer economy frays and sputters, policy makers will need increasingly to find ways to pacify the multitudes and give them some sense of direction. Beyond a certain point, promises of a return to the days of carefree shopping will ring hollow. Moreover, upon first consideration, happiness indices appear relatively innocuous: they merely propose an alternative to GDP, which many economists acknowledge is deeply flawed anyway.

The happiness movement cannot solve all our problems. By itself, it can do little directly to address climate change, water scarcity, overpopulation, or a dozen other converging crises—though it could overturn an economic paradigm that tends to exacerbate all of them.

Happiness indices may constitute a collective adaptation that could ease the transition from one economic mode to the next, reducing the trauma that will likely accompany the demise of consumerism. GNH or HPI may be effective packages in which to “sell” sufficiency to policy makers and citizens; they may also be pathways to a genuinely superior mode of human existence.

Source: http://www.postcarbon.org/blog-post/1786882-the-brief-tragic-reign-of-consumerism-and

Guide to Going Local

 

The second guide in the New Dream Community Action Kit will help you go local. It's full of ideas and advice on how to strengthen the local economy in your town: through buying local, highlighting new entrepreneurs, instilling local pride, investing locally, and more.

With how-to tips, fun videos, and useful resources, the Guide to Going Local will provide the inspiration and practical tools you need to get started on these projects in your community – right away!

The guide is produced in collaboration with BALLE and explores four Action Ideas to help communities go local:

  • Build Pride in Your Local Place – with a focus on local pride videos
  • Foster Local Entrepreneurship – with a focus on pop-up retail
  • Buy Local (and Sustainable) – with a focus on cash mobs
  • Invest Locally – with a focus on pitchfests

Source: http://www.resilience.org/resource-detail/1778915-guide-to-going-local